local prefab_id = 'fx_webbert_skitter_head'
local assets = {
}

local prefabs = {}

local function fn()
    local inst = CreateEntity()

    inst.entity:AddTransform()
    inst.entity:AddAnimState()

    inst.entity:AddNetwork()

    -- inst.AnimState:SetBank('fx_staff_arachnidnexus_fireballburning')
    -- inst.AnimState:SetBuild('fx_staff_arachnidnexus_fireballburning')
    -- inst.AnimState:SetBloomEffectHandle("shaders/anim.ksh")
    -- inst.AnimState:SetLightOverride(1)

    -- inst.AnimState:PlayAnimation('idle',true)

    inst:AddTag("NOCLICK")
    inst:AddTag("NOBLOCK")
    inst:AddTag("FX")

    -- inst.Transform:SetScale(1.5,1.5,1.5)

    if not TheWorld.ismastersim then return inst end

    inst.persists = false

    return inst
end

return Prefab(prefab_id, fn, assets, prefabs)
